00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11VERTEXDECLARATION_H__ 00029 #define __D3D11VERTEXDECLARATION_H__ 00030 00031 #include "OgreD3D11Prerequisites.h" 00032 #include "OgreHardwareVertexBuffer.h" 00033 #include "OgreHighLevelGpuProgramManager.h" 00034 00035 namespace Ogre { 00036 00038 class D3D11VertexDeclaration : public VertexDeclaration 00039 { 00040 protected: 00041 D3D11Device & mlpD3DDevice; 00042 00043 bool mNeedsRebuild; 00044 00045 typedef map<D3D11HLSLProgram*, ID3D11InputLayout*>::type ShaderToILayoutMap; 00046 typedef ShaderToILayoutMap::iterator ShaderToILayoutMapIterator; 00047 typedef map<D3D11HLSLProgram*, D3D11_INPUT_ELEMENT_DESC*>::type ShaderToInputDesc; 00048 typedef ShaderToInputDesc::iterator ShaderToInputDescIterator; 00049 00050 ShaderToInputDesc mD3delems; 00051 00052 ShaderToILayoutMap mShaderToILayoutMap; 00053 00056 ID3D11InputLayout * getILayoutByShader(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding); 00057 public: 00058 D3D11VertexDeclaration(D3D11Device & device); 00059 ~D3D11VertexDeclaration(); 00060 00062 const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType, 00063 VertexElementSemantic semantic, unsigned short index = 0); 00064 00066 const VertexElement& insertElement(unsigned short atPosition, 00067 unsigned short source, size_t offset, VertexElementType theType, 00068 VertexElementSemantic semantic, unsigned short index = 0); 00069 00071 void removeElement(unsigned short elem_index); 00072 00074 void removeElement(VertexElementSemantic semantic, unsigned short index = 0); 00075 00077 void removeAllElements(void); 00078 00079 00081 void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, 00082 VertexElementSemantic semantic, unsigned short index = 0); 00083 00084 00085 D3D11_INPUT_ELEMENT_DESC * getD3DVertexDeclaration(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding); 00086 void bindToShader(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding); 00087 00088 }; 00089 00090 } 00091 00092 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 2012 21:48:49