OgreGLESDepthBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __GLESDepthBuffer_H__
00029 #define __GLESDepthBuffer_H__
00030 
00031 #include "OgreGLESPrerequisites.h"
00032 #include "OgreGLESHardwarePixelBuffer.h"
00033 #include "OgreGLESRenderSystem.h"
00034 #include "OgreDepthBuffer.h"
00035 
00036 namespace Ogre 
00037 {
00049     class GLESDepthBuffer : public DepthBuffer
00050     {
00051     public:
00052         GLESDepthBuffer( uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext,
00053                         GLESRenderBuffer *depth, GLESRenderBuffer *stencil,
00054                         uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
00055                         bool isManual );
00056         ~GLESDepthBuffer();
00057 
00059         virtual bool isCompatible( RenderTarget *renderTarget ) const;
00060 
00061         GLESContext* getGLContext() const { return mCreatorContext; }
00062         GLESRenderBuffer* getDepthBuffer() const  { return mDepthBuffer; }
00063         GLESRenderBuffer* getStencilBuffer() const { return mStencilBuffer; }
00064 
00065     protected:
00066         uint32                      mMultiSampleQuality;
00067         GLESContext                 *mCreatorContext;
00068         GLESRenderBuffer            *mDepthBuffer;
00069         GLESRenderBuffer            *mStencilBuffer;
00070         GLESRenderSystem            *mRenderSystem;
00071     };
00072 }
00073 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50