OgreGLPBRenderTexture.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLPBRENDERTEXTURE_H__
00030 #define __GLPBRENDERTEXTURE_H__
00031 
00032 #include "OgreGLRenderTexture.h"
00033 #include "OgreGLPBuffer.h"
00034 namespace Ogre {
00035     
00038     class GLPBRTTManager;
00039     class _OgreGLExport GLPBRenderTexture: public GLRenderTexture
00040     {
00041     public:
00042         GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa);
00043         virtual ~GLPBRenderTexture();
00044         
00045         virtual void getCustomAttribute(const String& name, void* pData);
00046     protected:
00047         GLPBRTTManager *mManager;
00048         PixelComponentType mPBFormat;
00049     };
00050         
00053     class _OgreGLExport GLPBRTTManager: public GLRTTManager
00054     {
00055     public:
00056         GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow);
00057         virtual ~GLPBRTTManager();
00058         
00061         virtual RenderTexture *createRenderTexture(const String &name, 
00062             const GLSurfaceDesc &target, bool writeGamma, uint fsaa);
00063         
00066         virtual bool checkFormat(PixelFormat format);
00067         
00070         virtual void bind(RenderTarget *target);
00071         
00074         virtual void unbind(RenderTarget *target);
00075         
00078         void requestPBuffer(PixelComponentType ctype, size_t width, size_t height);
00079         
00082         void releasePBuffer(PixelComponentType ctype);
00083         
00086         GLContext *getContextFor(PixelComponentType ctype, size_t width, size_t height);
00087     protected:
00089         GLSupport *mSupport;
00091         RenderTarget *mMainWindow;
00093         GLContext *mMainContext;
00095         struct PBRef
00096         {
00097             PBRef(): pb(0),refcount(0) {}
00098             GLPBuffer* pb;
00099             size_t refcount;
00100         };
00102         PBRef mPBuffers[PCT_COUNT];
00103     };
00104 }
00105 
00106 #endif // __GLPBRENDERTEXTURE_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 2012 21:48:50